Cancel Tree


The Different Types of Moves

Moves are categorized depending on their input, this page will go over each types of move from bottom to top of the cancel tree.
Some rare moves break the cancel tree by being hit switch cancelable.
When a move has that property, it can be cancelled into another move that is at the same "level" in the cancel tree (example: stickman can cancel his 2N into his 5N and reverse because they are hit switch cancellable).
But it is important to note that most moves with this property can only be cancelled into moves of their own "level" during their active frames and not after.
The best way to learn this cancel tree is simply to learn your character combos and pressure strings, you will come to understand this cancel tree.
However, once your opponent or yourself want to diversify your defense/offense that is when understanding the finer details may help you.

In Short

5N       /5X            /yV -> yS -> yM
/j.5N -> /j.5X -> yN -> /yS -> yM -> yV -> any Special -> any Super -> Ultimate
/2N      /2X            /yM -> yV -> yS

X being S or M or V
y being any direction that doesn't result in a jab (so j.2,j.3,j.6,j.8,3,6,8).
	Cancel_tree
Example of combo using nearly the entire combo tree (only a 3S Typed command normal is missing).